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Wilderlands: Network
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Created on 2012-01-01 05:58:34 (#1356427), last updated 2018-08-01 (358 weeks ago)
1,439 comments received
15 Journal Entries, 47 Tags, 0 Memories, 1 Icon Uploaded
Name: | Wilderlands: Network |
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Location: | (states/regions/territories) |
Membership: | Moderated |
Posting Access: | All Members |
![]() A PANFANDOM FANTASY RPG ![]() ...you were taken from all you knew, only to become lost in the forest. It doesn't matter where you are or what you're doing, you suddenly hear water flowing over stone, the wind through the leaves, and the gentle rattling of Kodama. After falling into an enchanted sleep, you find yourself waking up in a vast forest, larger than any you've ever seen. Before long, you find others like you, just as lost. In this world of wild lands lies the heart of every forest, enchanted or otherwise, but something sinister is threatening this metaphysical realm, causing the Wilderlands to pull in entire chunks of the worlds these different enchanted woods are attached to. Now instead of being a serene place for The Green to live, it's become a hodgepodge of fantastical locales pulled from myriad worlds, and slowly but surely a blight is spreading through the wild woods. Fortunately you won't have to figure out how to fight it on your own. Guided by the The Parliament of Trees and the spirits of the Seasons, you'll have to save the heart of the forest from those that would do it harm, or The Green in every dimension, everywhere, will wither and die. It's time to put on your ruby slippers, pick up your vorpal sword, and carry that ring into Mordor. Welcome to the Wilderlands. ![]() ![]() Wilderlands is a plot-heavy, campaign-style, panfandom fantasy RPG, with heavy influences from fantasy canons like Princess Monokoke, Neverending Story, Lord of the Rings, and The Dark Crystal. It's a short-run game meant to only run 1-2 years before endgame. Characters will find themselves in a patchwork world that contains fantastical locations that they must adventure through to save the heart of every forest everywhere. Alongside facing original fantasy scenarios, characters may find themselves in well-known fantasy canons and fairy tales, doing everything from fighting orcs in Moria, to allying with the Witches of Discworld, to sailing with Sinbad the sailor, to saving their comrades from the icy grip of the Snow Queen. The group will be held together as one caravan as it travels through the Wilderlands, with the magic that brought them not allowing any of them to leave the main group for long. During their journey, they'll have to find answers to many questions: What created this world? Why does the landscape keep changing? Why are there strange machines and abandoned modern cities scattered through the forest? And who is the Childlike Empress sleeping in the Ivory Tower and why can't she be woken? |
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